VOLLEYBALL REVIEW SHEET

The sport of volleyball originated in the United States. In 1895 William G. Morgan an instructor at the YMCA in Holyoke, Massachusetts decided to blend basketball, baseball, tennis, and handball to create a game for his classes of businessmen which would demand less physical contact than basketball. He first called the game mintonette. Morgan borrowed a tennis net and raised it 6 feet 6 inches above the floor. During a demonstration game someone remarked that it looked like they were volleying the ball back and forth over the net and that is where the name Volleyball comes from.

RULES

-The official rules call for 6 players on the court (per team).

 

-A net is suspended across a 60x30 court.

 

-The object of the game is to cause the ball to strike the floor on the opponent’s side of the court, or to cause faulty play.

 

-Each team is arranged with 3 players on the front line and 3 on the back line.

 

-When a team wins the service; all of its players rotate in a clockwise order to bring a new server to the right rear corner.

 

Dual matches (two varsity teams) will play the best 2 out of 3 games.  “Game-point” for all 3 games will be 25 points.  (You must win by 2 points.) 

The “let serve” is a ball that when served, hits the net without touching the net antenna and continues across the net into the opponent’s court.  The let serve is a playable live ball. The let serve is a strategy used to keep the game moving with fewer interruptions in play.

SKILLS

Serve: How to begin each new play.  Serves may be underhand or overhand.

 

Bump: Generally the first pass in the series.  The object is to “pass” the ball to another team player, or to get the ball over the net.

 

Set: Generally the second pass in the series.  The object is to raise the ball with a soft easy pass about 1-2 feet above the net.

 

Spike: Usually the third pass in the series and generally the most effective way of scoring.

 

Block: When a player rebounds the ball off their hands (not hitting the ball)

 

Dig:  Emergency return pass when a bump or overhand pass is not possible.  This is not to be used as an alternative for a return.

 

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